Holidays/Break

25 June, 2008 at 1:50 pm (outtakes)

I realise I haven’t updated in more than 2 weeks, and that’s unlikely to change for a little while – I apologise to people who have been waiting for updates.  I’ve got to move house and it’s unlikely that I’ll have anything more than sporadic internet access for the next few weeks.  I’ll attempt to get another update up soon but if I don’t, I’m sorry and it’ll get done eventually.

Just letting you know I haven’t died or anything!

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Sahr – Family Time

9 June, 2008 at 4:56 pm (Sahr, Story)

Miriam and Alyssa talking

Miriam was happy to meet Alyssa, who didn’t seem as intolerant as Edgar. Unfortunately though, they only had a few minutes to chat before she ran inside to tend to Ena, who she could hear crying.

Ena looking sad in her crib

Ena was dealing very well with moving to a new place, but her sleeping patterns were a bit disturbed. She seemed to be awake all the time.

Miriam taking care of Ena

Miriam was surprised by how much she enjoyed looking after a toddler, considering that children had never really been in her lifetime plans. She played with Ena a lot, as Shayne had found himself a job off the island in an attempt to get some money.

Miram teaching Ena to talk

Alyssa hadn’t come back after their first brief initial meeting, so Miriam spent a lot of the rest of the day playing with Ena, and teaching her to talk.

Ena playing with her toys

Ena, however, preferred to be on her own, talking to her Wobbly Wabbit toy.  Only the toy would understand how much she missed where she came from.  She was very happy to see her daddy come home early, as it was a special night for Ena.

Ena's birthday!

Shayne and Miriam invited Lance Kowalski to Ena’s small, but private, Transition party.  They were all excited by the prospect of living permanently on Forgotten Island, and having a Transition party and a child growing up seemed to cement this in their lives.

Notes: Apologies for the brevity/lack of inspiration in this one – I was going to make it a lot more interesting, but I realised the pictures I’d taken weren’t that inspiring.  I’ve been struggling with this one for the last few days, and just decided to get it over and done with, and hopefully I can move on to a more interesting update in the next few days!

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Genaris – a fantasy life?

2 June, 2008 at 11:00 pm (Genaris, Story)

Alyssa talking to Shayne

Alyssa had found everyone who came to Forgotten Island fascinating, even if their conversation topics were a little odd. Still, as the wife of a (hopeful) future leader, she had to behave as though she was interested in all of them. She genuinely liked Shayne Sahr, though. He was attractive, and full of wordly wisdom that her naive young mind had not yet been exposed to.

Alyssa and Edgar in bed

Alyssa even found herself bringing up some of Shayne’s conversation topics with Edgar. She didn’t mention, however, who she’d heard the ideas from. Edgar found it quaint that she’d been doing ‘research’.

Edgar watering plants

Spending time with his wife wasn’t Edgar’s only concern – he still thought of his tomato plants as symbols of how the community would flourish. Sure, there were a few weeds, but these could easily be disposed of, and careful watering never goes astray in nurturing a community as well as a household.

Edgar and Alyssa eating breakfast

Alyssa made sure she was out of bed in time to serve Edgar breakfast, bright and early (it wasn’t even dawn yet!) He’d found a job working as a campaign worker, which would hopefully give him contacts in the Confederacy. This could potentially lead to one day being the Administrator of Forgotten Island. Edgar was very excited about this opportunity. Alyssa was too, even though it meant she’d be alone for much of the day (Edgar considered it inappropriate for her to find a job too – what would the other men at work think?)

Edgar and Alyssa kissing

Alyssa kissed Edgar off on his way to work that morning. She felt like a storybook heroine, with her beautiful pink kitchen and her hardworking, caring husband.

Alyssa cleans up the kitchen

Alyssa found herself falling easily into the housewife role as soon as Edgar had left. She cleaned the kitchen, and began preparing dinner. Edgar had requested a ‘special’ recipe, so Alyssa made sure she spent some time studying it to get it right.

Alyssa gardening

She even ventured out into Edgar’s prized tomato garden to tend and water the plants, as she knew Edgar would be disappointed if his gardening venture failed. She didn’t want to leave any tell tale signs she’d been there though, and so went out without her shoes on, being careful not to leave any marks in the dirt.

Alyssa eating alone

Evening came, and the pink sunset served to highlight the colours in the kitchen. Normally Alyssa would be overjoyed by the beautiful, shifting colours, but instead all she could think about was how lonely it was to eat alone. Edgar had said he’d be home in time for her delicious spaghetti bolognaise – where was he?

Shayne and Alyssa talking about friendship

It made her remember something else that Mr Sahr had mentioned. Friends are few and far between in new places – perhaps she should reconsider listening to Edgar about everything?

Notes:

Poor Alyssa, she was alone and bored all day, and had a wish to call someone over.

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Playstyle

27 May, 2008 at 10:28 pm (outtakes)

Warning: boring long ranty post about myself. May not be interesting for anyone other than me.

I’m a very goal oriented person, so I used to have a lot of difficulty with the Sims 2. Well, actually, when the game first came out, I loved it. There were no goals, so I could play with freedom and follow sims’ wants, and generally have a lot of fun.

That changed with University – suddenly there were “lifetime wants” – achievable end goals that I just had to complete! I started pushing my sims hard – not a toddler became a child without getting at least 8 Charisma points, and by the time a sim had reached halfway through being a teenager, they had A+s, 8 points in every area, and were getting a job so that they could become an overachiever.

I played like this for a while, and then became relatively bored – and then became fascinated by watching my sims do weird things, and really letting randomness take over (the game is pretty random anyway). I’d allocate my sims personalities (although occasionally they’d do things that were out of character).

At this point, I still had relatively little CC, and late last year, decided that the brokenness of the game was too much for me, and started downloading hacks  (I’d only really downloaded CC/hacks very sporadically up until this point). Then I started reading other people’s sims stories, and discovered that other people had fascinating ways to play their games – lots of people were randomising things (which I found really helped my gameplay), and then I discovered The Isle of Thyme, and economic integration (I’d run several businesses, and had quite happily let sims live off the profits of these – but I’d never thought of having this all completely within the hood).

Anyway, I decided to change my playstyle a bit – it’s much more interesting to have sims buying things from each other. But my biggest inspirations really came from Zazazu (from MATY), and her system of randomising, and Strand Island (by Lion, who is also a regular poster on MATY).

I decided to set up a hood where people could only live off the items that they’d bought from each other. Furthermore, I’d randomise EVERYTHING. (That way I couldn’t make all my sims be perfect A+ students – they’d have to find other ways of getting through life). Obviously not everything is randomised, but as much as I can manage is…

I also decided that Maxis jobs were generally too easy for sims to earn money. I now apply a dice roll to see if sims will be allowed to get a Maxis job (weighted so that only 10% can – I may revise this later), and if not, they are forced to earn money some other way. I also attempt not to let sims earn money from the Void (so no selling paintings/craftables/harvest to invisibility). I have allowed one exception to this – the Genie lamp. It’s magical anyway, so I guess they can have money from it. (I also allow them to get inheritances from death, because I decided it would be too difficult to regulate it and stop it some other way).

On top of this, I don’t like giving the sims free rides (much like in Strand Island – linked to earlier), and so I’m adding my own tax on top of the normal bills that come with the game. The game is boring if they have too much money, and it’s too easy for them to get there. They are allowed the $20,000 when they first move to the island, but they must pay it back completely within the first year, or else there is a hefty interest attached. I haven’t quite decided how I’m allocating taxes yet, but I think I’ll charge them each season. I want them to struggle, dammit! Having very little money made it nigh impossible to decorate or build houses, but I’m okay with that. Once Forgotten Island gets on its feet, they’ll be able to decorate their houses. But only with things they’ve bought from other businesses, or are willing to sell themselves…

Four families is really not enough for a neighbourhood to grow from (especially as it’s townieless), so I’ll be rolling and adding a few more families at the end of the first sim week. I may add some pets too (although I did really hate that EP, it might be nice to USE it for something!)

I’ve also decided to be flexible with my rules – if something isn’t working for me, I’ll drop it. But I’m going to endeavour to stick with it this way as best I can. (Previous hoods have suffered from me sticking too strongly to the rules, and then I get bored and don’t want to play).

Also, I must say that I love plasticbox. With all my heart. Every house on Forgotten Island is made by plasticbox, with hardly any changes thus far.

And it looks like I’m on a 3 day updating schedule, through no decision of my own.

Boring rant ends now.

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Kowalski – Family Concerns

25 May, 2008 at 3:59 pm (Kowalski, Story)

The last family to disembark were the Kowalski family.  Lance’s wife had recently died, leaving him in charge of their twin sons, Demario and Reilly.  Lance loved children, but two on his own were quite a handful.  Reilly always wanted attention, whilst Demario was forever crawling off on his own to go and splash in a nearby puddle or possibly crawl across the road…

The Kowalskis arriving

Lance cared a lot about his children, but had realised before coming to the island that several families starting out in a new place would mean many children, to populate the town.  As a result, he’d bought a great many items that he thought the other young families would like to buy.  Not unexpectedly, Shayne and Miriam turned up, and bought lots of items – more than they could possibly need for just Ena.  Edgar also arrived wanting to buy lots of baby items, but became angry at the sight of the Sahrs and left without buying anything.

Lance Kowalski selling items

Shayne and Miriam had brought their daughter, Ena along whilst they shopped – she quickly found her way inside to play with the boys!  All three children got along so well that Shayne and Miriam left Ena to play for a few hours, as they had to go home to “continue unpacking”.

The Kowalski Daycare

Lance loved having the three kids play together – and he was well reimbursed for his time watching Ena.

Notes: I’ve been wanting to set up a daycare in the Sims 2 for YEARS – but I’ve never really been able to.  I found that this one worked rather well, but was so excited by testing it out that I didn’t get very many pictures of the toddlers playing together before they grew up.  Maybe sometime in the future once there are more kids in the neighbourhood…

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Ferber – Beginnings and Endings

22 May, 2008 at 2:04 pm (Ferber, Story)

Rheta Ferber was moving to get away from her past – she hoped life on the island would be a pleasant change to a simpler life. Her two children, Erika and Ian got along very well – most of the time. Of course, a twelve hour boat ride does strange things to people, and Rheta could only look on in sympathy as Erika noogied Ian for his fifteenth stupid joke about farting.

Erika giving Ian a noogie as Rheta watches

Eventually though, she made them give it up and go inside while she checked out their nice new garden. Erika decided that she’d be nice to Ian and read him a story about bears (and an evil child named Goldilocks). Ian loved stories – especially ones where villains get their just desserts! (Goldilocks got THREE servings of dessert!)

Erika reading to Ian

Unfortunately, at the most exciting part of the story, there was a sudden noise outside, and both Erika and Ian ran out to see what was happening. They encountered Death, looking puzzled and staring at a pile of ash…

Erika begs Death to reconsider

Erika, quicker on the uptake than her brother, begged Death to not take their mother. “We won’t have anyone to look after us – she’s all we have in the world! Please, you can’t take her from us!”

Death, still slightly confused, responded, “I’m sorry, Erika, but your mother’s time has come. I don’t really have much choice in the matter. Good luck – until I see you next.”

Erika makes a choice

Ian, who had been hopeful that his sister would save the day, was completely overcome. He’d never felt so alone.

Ian cries alone in the rain

Erika, in a state of shock, wandered inside to stare at the bookcase. She wondered idly if she would be able to find a book to help her bring her mother back.

Erika thinks about death

While Ian, outside, cleaned up all that remained of their mother.

Ian cleans up his mother's remains

Bonus Pic: Once Erika lost her plea with Death, she put on the best sadface. SADFACE!

Erika is sad

Don’t you just want to give her a hug?

This entry was really quite difficult for me to write, and I’m not sure I addressed it in the best manner. I’m aiming for a cross between reality and the Sims 2 world, and I’m a little concerned that I’m not quite getting the right spot.

This is the third family – the introductory post on the last family should be posted in the next few days!

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Sahr – a different kind of family

19 May, 2008 at 1:01 am (Sahr, Story)

Warning: The final (fourth) image in this update is possibly not work or child friendly.

The second family to move in were the Sahr family. Miriam has dedicated her life up to this point to the pursuit of pleasure, while Shayne enjoys the odd romance. However, they have produced an adorable daughter together, Ena, and both decided that it was time to start a new, more stable lifestyle in a new place.

Shayne spent the first few minutes on arrival wondering if he could see any of the rest of the Confederacy from the island, and even got out his binoculars to check, whilst Miriam reassured Ena that this new place would have all her old toys.

Sahr family arrival outside home

Shayne quickly stopped being distracted by thoughts of the Confederacy, and swept his young wife off her feet so that they could romantically cross the threshold together.

Miriam and Shayne kissing

Shayne whispered something to Miriam about organising one of the other new arrivals to take care of Ena for a few hours while they took care of each other…

Miriam interpreted this as being able to take a break from child care for once, and eat some lunch.  Over lunch, they discussed how long the boat ride had taken, and what they thought of the other new settlers of Forgotten Island.

Shayne and Miriam eating

Eventually though, Miriam understood what Shayne had really meant by having some time for themselves, and they retired to their new bedroom.

Shayne and Miriam making out

As she and Shayne realised that they’d have to replace their mattress, Miriam wondered about whether moving to this new place meant anything would change.  Moving to a new place was meant to be a fresh start for her and Shayne, but she’d realised coming across on the boat that their family was…different to the others, and this concerned her, as some more traditional citizens of the Confederacy did not take well to those who were “different”.

Notes:

Ena and Miriam are my favourite sims.  Actually, I really like all the ones that I’ve created for Forgotten Isle thus far, and so I’m getting waaaayyy too attached to all of them.  Ena didn’t really go off to play at another family’s house (well, she did from that family’s point of view) – but I didn’t get any more photos of her that day, so I pretended that she had.

Weirdly, the Confederacy has already built up into a monster that I hadn’t really intended originally in my mind.  Of course, there are always people who hate difference, and I tend to associate people like that with organisations, corporations and governments.  (Even though I created the set of families involved here…)

I didn’t really realise when I was making them that I made 3 completely white families, and only one who was more…colourful.  But this actually turned out well for me from a storyline point of view, as Edgar turned up on the first day and immediately started poking and shoving both the adults in this family, while he seems to get on rather well with everyone else.

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Genaris – the First Family

18 May, 2008 at 2:15 am (Genaris, Story)

Edgar Genaris was a well educated young man, working his way up the political career ladder. He hoped one day to become a senator, or even a mayor. The Confederacy saw great potential in this young man, and requested that he be one of the first to help establish a thriving community on Forgotten Island. As well as potential, it was recognised that he wouldn’t question some of the queerer orders that occasionally came forth from the Confederacy. (Edgar’s wife, Alyssa liked to call the Confederacy the United Anarchy of Domains, but Edgar hoped she was only joking, or had got the real name wrong.)

Edgar Genaris Planting

The Confederacy provided the first few families with housing and some money, at least until they got on their feet. Unfortunately, as food was growing scarce throughout the Confederacy, the people of Forgotten Island would have to find their own sources for food. Edgar envisioned his garden as feeding all of the occupants of Forgotten Island – and also thought it made for a good metaphor for the seeds he was planting for the generations ahead who would benefit from the colonisation of Forgotten Island.

Edgar hoped that he would be able to help the people of Forgotten Island to grow into a thriving community, even though they were all from very different backgrounds. He thought of himself as the leader of the ragtag bunch he’d been assigned to.

Alyssa Genaris studying in Kitchen

Alyssa, on the other hand, he expected to produce children, and in general be everything a good loving wife should be. They had married immediately prior to moving to the island. Alyssa had seemed pleased with the pink on pink kitchen (although truth be told, she really liked pink), and had immediately sat down to learn about how to cook Edgar’s favourite meal, pork chops.

Notes:

My roommate wants me to call the Confederacy the Free United Confederacy of Kingdoms – obviously he finds the acronym entertaining, but I thought that maybe it was a little too over the top for a name! Also, I think Alyssa’s name for it is a little more indicative of the kind of impression I want to give of my SimGovernment – not malevolent, more useless and bureaucratic, which can lead to the wrong decisions being made.

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Presenting… Forgotten Island!

18 May, 2008 at 2:13 am (outtakes)

So I finally found a good neighbourhood that I liked, after much searching.  For the last few weeks, I haven’t really had much time to play the Sims 2, but when I did, I was busy playtesting this nice neighbourhood, adding houses, and creating some families and backgrounds.

Obviously I’ve already played a few rounds (although it adds up to less than a week per family), but I think that I’ve found a workable neighbourhood that hopefully this time I’ll finally keep – I’m already attached to it, which makes me happy, and I’ve got some good story elements that seem to be popping up already.

The concept that I’m going to go with is that of slightly dystopian universe, with overcrowding over much of the known areas.  As a result, the Confederacy (government) has decided to populate areas that were previously deemed pointless or worthless.  The original discoverer of Forgotten Island has long been forgotten (surprisingly enough), and the area had not been thought about for years.  Forgotten Island is therefore an area where a few groups of families are being sent to as part of the population crisis.

It will be played similarly to a Prosperity Challenge (with rounds, because hopefully that way I won’t forget to play anyone – I actually don’t mind round based play for that reason…otherwise I end up with people being discordant ages etc), but also have its own economy (and I must give Jade credit for that, as well as pbox).  As part of this, after the first day, people are not allowed to buy things for their houses from the catalogue – they have to buy them off each other (which I’ve been finding difficult as everyone wants to buy ten million copies of the same counter, but not one crib for their babies!).

Here’s a picture of it taken just a few minutes ago:

Picture of Forgotten Island in the autumn

Anyway, hopefully I’ll be able to play this without it breaking for a while, and also (hopefully) rediscover the creative writing talent I had a few years ago, before embarking on the crazy mindnumbing boringness that is my current life.

Also, I made progress on my calendar… and then went backwards, because I didn’t really implement it ingame.  I’m not too fazed though – there are only four families at the moment, and I have a feeling I’ll mess up their ages a bit so they don’t all age up at the same time.  I think it’s one of the things that I’ll work out as I go along.

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Thoughts

5 April, 2008 at 10:51 pm (outtakes)

I’m currently attempting to set up a good calendar – I get a bit lost with the current one (it takes a woman 3 days to complete her pregnancy, but a baby grows into a toddler in that same time… And a toddler becomes a child – I’m not sure how many 18 month olds you know, but they’re not anything like that!)

I was considering allocating 3 months to every Simday, including changing each season, but that seems overly complex.  I think I’ll allocate 3 months to each Simday, but have the seasons change as they already do (seemingly at random – well, 5 Simdays to each season).  The next issue is then one of lifespan.  It seems like they don’t live long enough for story telling purposes, but I have a feeling that dramatically increasing their lifespan may cause issues from a skilling/interest point of view.

The current stats are:

  • Baby: 3 days
  • Toddlers: 4 days
  • Children: 8 days
  • Teens: 15 days
  • Adults: 29 days
  • Elders: 11-31 days (approx)

If I increase this as much as I want to, it means my sims live for a whopping 291 days.  That’s far far too long.

But the computer still isn’t working.  Stupid sucky thing.

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