Kowalski – Family Concerns

25 May, 2008 at 3:59 pm (Kowalski, Story)

The last family to disembark were the Kowalski family.  Lance’s wife had recently died, leaving him in charge of their twin sons, Demario and Reilly.  Lance loved children, but two on his own were quite a handful.  Reilly always wanted attention, whilst Demario was forever crawling off on his own to go and splash in a nearby puddle or possibly crawl across the road…

The Kowalskis arriving

Lance cared a lot about his children, but had realised before coming to the island that several families starting out in a new place would mean many children, to populate the town.  As a result, he’d bought a great many items that he thought the other young families would like to buy.  Not unexpectedly, Shayne and Miriam turned up, and bought lots of items – more than they could possibly need for just Ena.  Edgar also arrived wanting to buy lots of baby items, but became angry at the sight of the Sahrs and left without buying anything.

Lance Kowalski selling items

Shayne and Miriam had brought their daughter, Ena along whilst they shopped – she quickly found her way inside to play with the boys!  All three children got along so well that Shayne and Miriam left Ena to play for a few hours, as they had to go home to “continue unpacking”.

The Kowalski Daycare

Lance loved having the three kids play together – and he was well reimbursed for his time watching Ena.

Notes: I’ve been wanting to set up a daycare in the Sims 2 for YEARS – but I’ve never really been able to.  I found that this one worked rather well, but was so excited by testing it out that I didn’t get very many pictures of the toddlers playing together before they grew up.  Maybe sometime in the future once there are more kids in the neighbourhood…

6 Comments

  1. Mao said,

    Now you’ve got me really curious, how exactly did you do the daycare thing? Did you bring the toddler to the lot using the shrub or insim? That’s a neat idea!

  2. theangelofdarkness said,

    Hehehe… I used Inge’s Meeting controllers (found on the same page as her teleporters). I did have some issues with it, and I want to do a bit more playtesting before I officially have a daycare.
    Ena couldn’t seem to be pottytrained by the guy on the lot one day, and then the next day she could. It was odd. But then again, who actually learns to go to the potty at daycare anyway? But the kids can all play together and she found her own way to the potties once she’d been pottytrained at home. They’re all BFFs now (I find that SO annoying – stupid FreeTime!)

  3. Ann said,

    When I saw the family’s last name, I was waiting for a character to be named Stanley :)

    A town daycare is a really cool idea and thanks for sharing how you accomplished it.

    Ok, Edgar, what is up with you?! >:-(

  4. theangelofdarkness said,

    Hahaha – I’d forgotten about that! Had completely not crossed my mind. (Maybe if Lance has more kids, he’ll call one of them Stanley…) I’m using a random name generator thing (designed for the Sims 2 – but I can’t remember where I got it from!) If I do get a Stanley, I hope he’s as good looking as Marlon Brando!

    Edgar really did show up, not buy anything, look angry, and then leave. I actually thought it was hilarious though – and great for some kind of weird character development (and is forcing me to come up with reasons why he’d hate the Sahrs…)

  5. Lightnin said,

    Hehe, kids do grow up too quickly. If only you could manage to put all 6 growth retardant pills into their cereal…

  6. theangelofdarkness said,

    It’s tempting to turn aging off, but I haven’t done that yet, because I do actually want aging to progress in the game to some extent.

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